One thing I find very useful when testing (or doing demos!) is to have VoiceOver's caption panel enabled. It shows constantly at the bottom of the screen and you can see exactly what VoiceOver is saying.

One thing I find very useful when testing (or doing demos!) is to have VoiceOver's caption panel enabled. It shows constantly at the bottom of the screen and you can see exactly what VoiceOver is saying.

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In SwiftUI you won't find the .notEnabled accessibility trait. Instead, you can just configure a view as such with .disabled(true), and pass false to enable it. VoiceOver will announce it as "dimmed". https://developer.apple.com/documentation/swiftui/view/disabled(_:)

You can check if some features, like VoiceOver, are on. Experiences should not diverge too much. It could be used to avoid auto-hiding UI elements. iOS probably checks this to show search fields by default, without having to pull them down. From the documentation: isVoiceOverRunning: https://developer.apple.com/documentation/uikit/uiaccessibility/isvoiceoverrunning

If your watch app has good VoiceOver support, chances are you'll also have good Assistive Touch support. But an improvement you can make is to implement a quick action (triggered with a double pinch) when there is a main action you can perform.
Content © Daniel Devesa Derksen-Staats on Accessibility up to 11! is licensed under CC BY 4.0. License details