Full Keyboard Access can be tested in the simulator! So convenient! You can enable it from Accessibility's settings in the simulator. And from there, you can navigate your app by just using your computer's keyboard.

Day 170
4 Nov 2022
Full Keyboard Access can be tested in the simulator! So convenient! You can enable it from Accessibility's settings in the simulator. And from there, you can navigate your app by just using your computer's keyboard.

Some of you have asked me how you can support what I do. This would really help, and would be hugely appreciated:
Find these posts useful? Share them at work, on social media, or with anyone that might find them interesting. Let's spread the word!
Check out any of my apps or games: Xarra!, RetroRapid!, or Mestre!.
A download and a review go a long way. They're free by default. On the App Store, ratings and reviews really help more people discover them.
Finding any of them useful? If so, and if you can afford it, purchasing lifetime access to all features or subscribing lets me buy the coffee that keeps me caffeinated. Caffeine keeps me going to maintain the apps, bring in new features that I hope you'll love, and keep writing.

Accessibility labels might not be the best input labels, used for example to find or interact with elements with Voice Control or Full Keyboard Access. In those cases, you can provide accessibility user input labels.

Custom actions work well with VoiceOver and Switch Control. It is also a way of speeding up navigation, and grouping all actions available for an item in a single place, with Full Keyboard Access. Focus an item and use the shortcut Tab (⇥) + Z.

Grouping elements when it makes sense can make a huge impact on easing navigation with some assistive technologies like VoiceOver, Switch Control, or Full Keyboard Access. It also helps on reducing redundancy.
Content © Daniel Devesa Derksen-Staats on Accessibility up to 11! is licensed under CC BY 4.0. License details