With regular buttons from UIKit or SwiftUI, you are all set. With complex views, headings, or table/collection view cells that, when selected, bring the user somewhere else in the app or perform an action, you'll have to add the button trait.

Day 202
6 Dec 2022
With regular buttons from UIKit or SwiftUI, you are all set. With complex views, headings, or table/collection view cells that, when selected, bring the user somewhere else in the app or perform an action, you'll have to add the button trait.

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In UIKit, to create an adjustable component we need to add the adjustable trait and override both accessibilityIncrement() and accessibilityDecrement(). In SwiftUI, everything you need is bundled in the accessibilityAdjustableAction(_:) modifier.

As with UIKit, in SwiftUI you can also add/remove a11y traits. But because of its declarative nature, you'll have to approach it in a slightly different way. A little nuance, but something that made me scratch my UIKit head when learning SwitUI.

If an image does not convey additional information, maybe it's just used to make the UI look more attractive, it makes sense for VoiceOver to skip it. UIKit: set isAccessibilityElement to false. SwiftUI: create a decorative image explicitly.
Content © Daniel Devesa Derksen-Staats on Accessibility up to 11! is licensed under CC BY 4.0. License details