Zoom lets the user magnify the screen if the user needs to zoom in a region to be able to see any details a bit closer. It is useful to know the gestures that let you zoom in, back out, move around the screen, adjust zoom level or show its menu.

Zoom lets the user magnify the screen if the user needs to zoom in a region to be able to see any details a bit closer. It is useful to know the gestures that let you zoom in, back out, move around the screen, adjust zoom level or show its menu.

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I used to think of Zoom as an accessibility feature that didn't need support from developers. But actually, testing with Zoom might unveil some issues and bad practices. Watch out for buttons that change something far away on the screen. Using a snackbar is usually not a good idea. Especially if it lets you do/undo something. Because they're ephemeral, they're difficult to spot and/or reach with Zoom, VoiceOver, Switch, Keyboard... Confirming a destructive action with a dialog might be better.

If your watch app has good VoiceOver support, chances are you'll also have good Assistive Touch support. But an improvement you can make is to implement a quick action (triggered with a double pinch) when there is a main action you can perform.

VoiceOver has a very cool gesture called the Magic Tap (double tap with two fingers). It should execute the most important task for the current state of the app. Examples: start/stop timer, play/pause music, take a photo, compose a tweet... You just need to override accessibilityPerformMagicTap() to capture that gesture, execute the desired code, and return true if handled successfully. https://developer.apple.com/documentation/objectivec/nsobject-swift.class/accessibilityperformmagictap()
Content © Daniel Devesa Derksen-Staats on Accessibility up to 11! is licensed under CC BY 4.0. License details