Zoom lets the user magnify the screen if the user needs to zoom in a region to be able to see any details a bit closer. It is useful to know the gestures that let you zoom in, back out, move around the screen, adjust zoom level or show its menu.

Zoom lets the user magnify the screen if the user needs to zoom in a region to be able to see any details a bit closer. It is useful to know the gestures that let you zoom in, back out, move around the screen, adjust zoom level or show its menu.

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I used to think of Zoom as an accessibility feature that didn't need support from developers. But actually, testing with Zoom might unveil some issues and bad practices. Watch out for buttons that change something far away on the screen. Using a snackbar is usually not a good idea. Especially if it lets you do/undo something. Because they're ephemeral, they're difficult to spot and/or reach with Zoom, VoiceOver, Switch, Keyboard... Confirming a destructive action with a dialog might be better.
If, for some reason, you are creating a button from scratch, instead of relying on UIButton (perhaps you are adding a fancy micro interaction animation?), take into account that you’ll need to configure the button accessibility trait.

Toggles or UISwitches are often found separated from the label that precedes (and describes) them; with an unclear label; missing a value, trait, or hint; or even not being actionable at all.
Content © Daniel Devesa Derksen-Staats on Accessibility up to 11! is licensed under CC BY 4.0. License details