I used to think of Zoom as an accessibility feature that didn't need support from developers. But actually, testing with Zoom might unveil some issues and bad practices. Watch out for buttons that change something far away on the screen.

Using a snackbar is usually not a good idea. Especially if it lets you do/undo something. Because they're ephemeral, they're difficult to spot and/or reach with Zoom, VoiceOver, Switch, Keyboard... Confirming a destructive action with a dialog might be better.
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Zoom lets the user magnify the screen if the user needs to zoom in a region to be able to see any details a bit closer. It is useful to know the gestures that let you zoom in, back out, move around the screen, adjust zoom level or show its menu.

Support both orientations, if possible. I know not even iOS itself does it, but it hasn't always been like that. You'll create a more robust UI that will be easier to port to iPadOS. And especially, don't force your users to rotate their devices.

Touch target sizes are recommended to be at least 44 x 44 points. Buttons in the navigation bar ( especially when not using nav bar button items), dismiss buttons, and custom toolbars, are use cases that tend to have smaller sizes.