I used to think of Zoom as an accessibility feature that didn't need support from developers. But actually, testing with Zoom might unveil some issues and bad practices. Watch out for buttons that change something far away on the screen.

Using a snackbar is usually not a good idea. Especially if it lets you do/undo something. Because they're ephemeral, they're difficult to spot and/or reach with Zoom, VoiceOver, Switch, Keyboard... Confirming a destructive action with a dialog might be better.
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Zoom lets the user magnify the screen if the user needs to zoom in a region to be able to see any details a bit closer. It is useful to know the gestures that let you zoom in, back out, move around the screen, adjust zoom level or show its menu.
An alternative layout for large font sizes can be provided with Auto Layout by having three sets of constraints (common, default constraints, and alternative constraints) and activate/deactivate them depending on the content size category.
@NSSpain has a great history of having amazing accessibility talks in their schedule! “Accessibility in the Real World”, by @Sommer: https://vimeo.com/235317172 “How to build an app for everyone”, by @NovallSwift: https://vimeo.com/362163043 The super fun "Choose your own SwiftUI adventure - 3 Accessibility", by @twostraws and @PinkerStraws: https://vimeo.com/481768105 And, of course, this year's great "Bas: My Accessibility Story", by @basthomas: https://vimeo.com/751176747