Abstracting your interface in a way that can offer multiple input and output mechanisms is key when developing software with an accessibility mindset. Apple has brought this to the next level in visionOS.
Create accessible spatial experiences

Abstracting your interface in a way that can offer multiple input and output mechanisms is key when developing software with an accessibility mindset. Apple has brought this to the next level in visionOS.
Create accessible spatial experiences


Today I want to share something I use a lot. You can convert any article into a “podcast” by enabling Speak Screen in Accessibility Settings, switching to Safari’s Reader Mode and swiping down with two fingers from the top of the screen. I think it is a good example of how if we all knew more about how to use the assistive tech available in iOS, we would find ourselves using more of them, more often, exemplifying quite well that accessibility benefits everyone.

Hacks are accessibility’s worst enemy. An example. There is a ‘trick’ floating on the internet: if you want a button with an icon to the right of the text, set the semantic content attribute to force right to left. Great way to create focus traps.
If you want to keep yourself up to date with what’s going on, or what has been published lately, on how to develop more accessible mobile apps, make sure you subscribe to Accessible Mobile Apps Weekly by @RobinKanatzar from @accessible_apps.
Content © Daniel Devesa Derksen-Staats on Accessibility up to 11! is licensed under CC BY 4.0. License details