Tag: visionOS
1 post

Abstracting your interface in a way that can offer multiple input and output mechanisms is key when developing software with an accessibility mindset. Apple has brought this to the next level in visionOS. Create accessible spatial experiences
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a11ya11yTOconfAccessibilityaccessibility identifierAccessibility InspectorAccessibility ModifiersaccessibilityActionaccessibilityActivationPointaccessibilityAdjustableActionaccessibilityChildrenaccessibilityContaineraccessibilityElementaccessibilityElementsaccessibilityElementsHiddenaccessibilityFrameaccessibilityIdentifieraccessibilityIgnoresInvertColorsaccessibilityLabelaccessibilitySpeechIPANotationaccessibilitySpeechPitchaccessibilitySpeechPunctuationaccessibilitySpeechSpellOutaccessibilityTraitsaccessibilityUserInputLabelsaccessibilityValueaccessibilityViewIsModaladjustableallowsDirectInteractionAppleAssistiveTouchAudio GraphsBold TextbooksClassic InvertDynamic TypeFull Keyboard AccessGAADGAAD2022GAAD22hapticHIGHuman Interface GuidelinesIncrease ContrastInterface BuilderiOSiPadOSisModalisSearchFieldisSelectedisSummaryElementisTabBarkeyboardShortcutLarge Content ViewerLarger TextMagnifierNSSpainXplaysSoundReduce MotionRotorScreen CurtainsimulatorSmart InvertSpeak ScreenspeechPitchstartsMediaSessionSwiftUISwitchSwitch ControlUIAccessibilityUIAccessibilityCustomActionUIKeyCommandUIKitUISwitchupdatesFrequentlyvisionOSVoice ControlVoiceOverWWDCWWDC22WWDC23XcodeZoom
