Images can automatically scale for accessibility content size categories, by setting the adjustsImageSizeForAccessibilityContentSizeCategory property to true, for any UIImageView you'd like to get its size adjusted.

https://developer.apple.com/documentation/uikit/uiaccessibilitycontentsizecategoryimageadjusting/adjustsimagesizeforaccessibilitycontentsizecategory

An accessibility icon together with a label with the text

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Support both orientations, if possible. I know not even iOS itself does it, but it hasn't always been like that. You'll create a more robust UI that will be easier to port to iPadOS. And especially, don't force your users to rotate their devices.

When implementing a UISlider, it is a good idea to consider how much the slider value should change when swiping up/down to adjust it. It might not always make sense to do it in 10% increments, which is the default behaviour. Could be because the value at those intervals doesn't make sense, or feel random, or because it wouldn't provide the user with a fine enough control being able to go through the whole slider in just 10 swipes. It user will still be able to adjust the slider to any value by double tapping and holding and then moving the finger left or right, bypassing VoiceOver gestures. VoiceOver announces the new value as it changes.

If, for some reason, you are creating a button from scratch, instead of relying on UIButton (perhaps you are adding a fancy micro interaction animation?), take into account that you’ll need to configure the button accessibility trait.

Created in Swift with Ignite.

Supporting Swift for Swifts