UINotificationFeedbackGenerator has a “success” feedback type. Consider using it when a task was performed successfully together with any other visuals or sound. The use of multiple modes just makes it easier for everyone to understand your app.
Day 155
Celebrate success with haptic feedback
20 Oct 2022
Some of you have asked me how you can support what I do. This would really help, and would be hugely appreciated:
Find these posts useful? Share them at work, on social media, or with anyone that might find them interesting. Let's spread the word!
Check out any of my apps or games: Xarra!, RetroRapid!, or Mestre!.
A download and a review go a long way. They're free by default. On the App Store, ratings and reviews really help more people discover them.
Finding any of them useful? If so, and if you can afford it, purchasing lifetime access to all features or subscribing lets me buy the coffee that keeps me caffeinated. Caffeine keeps me going to maintain the apps, bring in new features that I hope you'll love, and keep writing.
You may also find interesting...

You can add your Accessibility Shortcuts to Control Centre too. One more quick access point and one more reminder to get you testing often and quickly. How to enable Accessibility shortcuts: https://x.com/dadederk/status/1583519154165800960?s=61&t=_fK9Muzu2MyFEeJLVQZcJg

Check for the traversal order of elements in your app. Sometimes, the default top-left to bottom-right order might not be the most logical one. Sometimes, you may consciously want to tweak the order. Some other times, grouping is the answer.

Support both orientations, if possible. I know not even iOS itself does it, but it hasn't always been like that. You'll create a more robust UI that will be easier to port to iPadOS. And especially, don't force your users to rotate their devices.
Content © Daniel Devesa Derksen-Staats on Accessibility up to 11! is licensed under CC BY 4.0. License details
