Haptics helps you signal important information in multiple modes. For example, you can use a UINotificationFeedbackGenerator to reinforce some "warning" feedback. Twitter uses this when you are running out of characters when composing a tweet.

Haptics helps you signal important information in multiple modes. For example, you can use a UINotificationFeedbackGenerator to reinforce some "warning" feedback. Twitter uses this when you are running out of characters when composing a tweet.

Some of you have asked me how you can support what I do. This would really help, and would be hugely appreciated:
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You can indicate that an error occurred using haptic feedback. It can be useful for long-running tasks that fail, like page loads or downloads. But you can also use it as errors occur like Twitter does when reaching the character limit.
To capture the gesture, you can override the accessibilityPerformEscape() function. In there you can dismiss your view, and return true if you could successfully handle it. https://developer.apple.com/documentation/objectivec/nsobject-swift.class/accessibilityperformescape()

While you are at @shelly's "36 Seconds That Changed Everything", I would definitely also check out the Bonus Content. Including the full interview with @marcoarment. "Awareness is the biggest problem here." https://www.36seconds.org/behind-the-scenes/ "Cause iOS 7 was so inaccessible in so many ways (...) it started getting under developers’ radars this section of settings, called accessibility, that changes the way my app looks or works and I need to make sure that it doesn’t break under those settings.” "There’s so much variation out there. We no longer have just one size phone, we no longer have just one font size. It is easier for us as developers not to fall into bad assumptions of how I see it is how everyone is going to see it.” "The good thing about VoiceOver is that the accessibility framework is pretty well built-in the standard controls. For a given app you can fix any VoiceOver problems it has in one day or less. Even if it is a complex app. Even if it has a lot of custom controls." "What developers now do, if they care, is they treat that (accessibility issues) as if it was any other design flaw. If any other screen in your app broke visually or functionally you’d consider that a bug and you would try to fix it in the next update.” "I think the more that we can do as a developer community to talk about these features even existing, and these problems existing, and to tell people how easy it is to fix. That is the best any of us can do to help. Awareness is the biggest problem here."
Content © Daniel Devesa Derksen-Staats on Accessibility up to 11! is licensed under CC BY 4.0. License details