There is another accessibility trait: .playsSound, that does a similar thing than .startsMediaSession. This one seems more suitable for buttons that have their own sound effects when interacting with them, like it often happens in games.

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When interacting with a button with VoiceOver, the accessibility label is repeated to the user. If you are playing some audio, it could be difficult to listen to it properly. To avoid that, you can add the .startsMediaSession accessibility trait.

"We have one job, and that's to make our apps work. And if you are not implementing accessibility features, you are forgetting about making it work for a lot of people" @NovallSwift Couldn't have said it better! https://x.com/novallswift/status/1328387659744505856

It is not just about applying accessibility APIs, but about caring, and thinking of features that can make your app more accessible and inclusive to everyone. Twitter's alt-text feature is a great example. Thanks, @TwitterA11y! You'll be missed.

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