It is useful to know these VoiceOver gestures to activate/deactivate Screen Curtain, pause/resume VoiceOver, easily simulate a long press for opening context menus, or quickly move the cursor to the screen's first or last elements.

VoiceOver Cheat Sheet number 4. Five gestures. First one: Triple-tap with three fingers turns on/off Screen Curtain (which turns the screen off but still lets you use your device with VoiceOver). Four taps if you use VoiceOver together with Zoom. Second: Single tap with two fingers pauses/resumes VoiceOver. Third: Triple-tap with one finger simulates a long press (useful for opening context menus). Fourth: Single tap with four fingers in the top half of the screen moves the focus to the first element of the screen. Fifth: Single tap with four fingers in the bottom half of the screen moves the focus to the last element of the screen.

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This is my favorite way of testing VoiceOver. Pick a flow in your app. Turn VoiceOver on. Triple tap with three fingers on the screen to enable Screen Curtain. The screen goes off but you can still navigate your device with VoiceOver.

Styling a search bar is hard. Lots of developers opt to build their own instead. If you do, remember to add the .searchField accessibility trait. VoiceOver will announce "Search Field" indicating the user that results might change as they type.

While you are at @shelly's "36 Seconds That Changed Everything", I would definitely also check out the Bonus Content. Including the full interview with @marcoarment. "Awareness is the biggest problem here." https://www.36seconds.org/behind-the-scenes/ "Cause iOS 7 was so inaccessible in so many ways (...) it started getting under developers’ radars this section of settings, called accessibility, that changes the way my app looks or works and I need to make sure that it doesn’t break under those settings.” "There’s so much variation out there. We no longer have just one size phone, we no longer have just one font size. It is easier for us as developers not to fall into bad assumptions of how I see it is how everyone is going to see it.” "The good thing about VoiceOver is that the accessibility framework is pretty well built-in the standard controls. For a given app you can fix any VoiceOver problems it has in one day or less. Even if it is a complex app. Even if it has a lot of custom controls." "What developers now do, if they care, is they treat that (accessibility issues) as if it was any other design flaw. If any other screen in your app broke visually or functionally you’d consider that a bug and you would try to fix it in the next update.” "I think the more that we can do as a developer community to talk about these features even existing, and these problems existing, and to tell people how easy it is to fix. That is the best any of us can do to help. Awareness is the biggest problem here."

Created in Swift with Ignite.

Supporting Swift for Swifts