To capture the gesture, you can override the accessibilityPerformEscape() function. In there you can dismiss your view, and return true if you could successfully handle it.
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Support both orientations, if possible. I know not even iOS itself does it, but it hasn't always been like that. You'll create a more robust UI that will be easier to port to iPadOS. And especially, don't force your users to rotate their devices.

With accessibilityRepresentation(representation:), you can create a custom component and it can be perceived by assistive technologies as the view you pass as representation. No need to manually configure accessibility attributes. It is one of the most interesting additions to SwiftUI to help you develop accessible UI components. If your custom component behaves similarly to a native one, this is the way to go. https://developer.apple.com/documentation/swiftui/view/accessibilityrepresentation(representation:)

All the accessibility capabilities you can check for, have counterpart notification names you can observe in case the user changes its preferences while using your app. https://x.com/dadederk/status/1577435144129892352
Content © Daniel Devesa Derksen-Staats on Accessibility up to 11! is licensed under CC BY 4.0. License details