WWDC 2009's keynote, Phil Schiller spoke for 36 seconds, about how the iPhone was, two years later, finally accessible. @shelly tells this amazing story in her audio-documentary "36 Seconds That Changed Everything"

https://www.36seconds.org/2019/06/19/36-seconds-transcript/

Drawing of a moment from WWDC 2009's keynote where Phil Schiller is introducing some accessibility features for the first time, at the same time the iPhone 3G S was presented.The first version of the accessibility settings included: VoiiceOver, Zoom, White and Black, Mono Audio and Speak Auto Text.

"Apple didn’t develop VoiceOver for Mac out of the goodness of their hearts. They developed VoiceOver for Mac because if they didn’t they were going to be in serious trouble with their key market, which was education," @JonathanMosen says.

"They did that thinking a third party would write the screen reader for Mac OS 10, and then when really nobody picked up that mantle to write the screen reader as a third party, Apple stepped in and developed VoiceOver," @jamesdempsey says.

"I borrowed a friend’s phone. It was confirmed. The screen was too small, the background too bright, the text too tiny. For the first time in 20 years, Apple had built a product I couldn’t use. I’m fairly sure I cried about that." @shelly

Four minutes before the two-hour mark, in the midst of a long list of new apps to be included on the iPhone 3GS, @pschiller switched slides, revealing the iPhone Accessibility settings screen. “VoiceOver is on the iPhone. They did it.”

"I bought myself an iPhone at the same time as other people. I didn’t have to wait for a new version of the software, an update to be made, or someone sighted to help me. I could start up VoiceOver and it just worked great." @SteveOfMaine

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Today starts the #WWDC22 . Apple announces what new APIs we'll be able to use to make more inclusive and accessible apps. There's also Labs, Digital Lounges and Sessions, for free. Check out the schedule here: https://developer.apple.com/wwdc25/topics/accessibility-inclusion/ Last year, Apple presented Audio Graphs to make graphs more accessible. This year, they introduced Swift Charts, that lets you build a wide variety of charts in SwiftUI and they have great VoiceOver support. https://developer.apple.com/documentation/Charts @dnlyong has a great thread going through lots of the new accessibility features presented this year. https://x.com/dnlyong/status/1533897274274639873 As noted by @RobRWAPP and @mecid, Apple is tweaking the style of the SwiftUI accessibility modifiers. https://x.com/RobRWAPP/status/1533900962615762945 Sessions this year include topics like gaming (with Unity), localisation and internationalisation. You can check these (as they get published during the week) and previous accessibility sessions here: https://developer.apple.com/videos/accessibility-inclusion/ SwiftUI lets you now add multiple accessibility actions at once and quick actions to be show by the system when active: https://developer.apple.com/documentation/swiftui/view/accessibilityactions(_:)?changes=latest_minor https://developer.apple.com/documentation/swiftui/view/accessibilityquickaction(style:content:)?changes=latest_minor

@NSSpain has a great history of having amazing accessibility talks in their schedule! “Accessibility in the Real World”, by @Sommer: https://vimeo.com/235317172 “How to build an app for everyone”, by @NovallSwift: https://vimeo.com/362163043 The super fun "Choose your own SwiftUI adventure - 3 Accessibility", by @twostraws and @PinkerStraws: https://vimeo.com/481768105 And, of course, this year's great "Bas: My Accessibility Story", by @basthomas: https://vimeo.com/751176747

@azzoor has this great video with some advice on how to set up your device for testing accessibility and a ton of tips will get you testing effectively in no time. https://m.youtube.com/watch?v=Ca1H6wF348g&feature=youtu.be

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