Tag: Apple
7 posts
Tag: Apple
7 posts

Assistive Touch for the Apple Watch works like magic. It lets you use your watch with gestures with the hand of the same arm you are wearing your watch on. No need to use your nose! If you don't have it on, is because you don't know about it.

Let's quickly remember a few of VoiceOver's most important gestures that will let you do some of the most basic actions including selection, interacting, navigating, and scrolling. And Apple has a great video: https://m.youtube.com/watch?v=qDm7GiKra28&feature=youtu.be

If you have any web views in your app (Terms and Conditions and Privacy Policy, I'm looking at you), you can also support Dynamic Type for them. You can set an Apple system font with the same styles available for native development in your CSS.

Apple asks us to consider the combine behavior, before using ignore, for .accessibilityElement(children: ). And for good reason, if combine works, and later on you decide to change the UI, the accessibility attributes will be updated for you.

Apple recommends in their guidelines a minimum tappable area size of 44x44 points for all controls. A lot of times this can be corrected in an app without changing how it looks, but making it objectively easier to interact with for everyone.

If a table view cell has a disclosure indicator accessory type configured, the button trait gets added automatically. A good reminder that when following Apple's Human Interface Guidelines, things are more accessible out of the box.
Today starts the #WWDC22 . Apple announces what new APIs we'll be able to use to make more inclusive and accessible apps. There's also Labs, Digital Lounges and Sessions, for free. Check out the schedule here: https://developer.apple.com/wwdc25/topics/accessibility-inclusion/ Last year, Apple presented Audio Graphs to make graphs more accessible. This year, they introduced Swift Charts, that lets you build a wide variety of charts in SwiftUI and they have great VoiceOver support. https://developer.apple.com/documentation/Charts @dnlyong has a great thread going through lots of the new accessibility features presented this year. https://x.com/dnlyong/status/1533897274274639873 As noted by @RobRWAPP and @mecid, Apple is tweaking the style of the SwiftUI accessibility modifiers. https://x.com/RobRWAPP/status/1533900962615762945 Sessions this year include topics like gaming (with Unity), localisation and internationalisation. You can check these (as they get published during the week) and previous accessibility sessions here: https://developer.apple.com/videos/accessibility-inclusion/ SwiftUI lets you now add multiple accessibility actions at once and quick actions to be show by the system when active: https://developer.apple.com/documentation/swiftui/view/accessibilityactions(_:)?changes=latest_minor https://developer.apple.com/documentation/swiftui/view/accessibilityquickaction(style:content:)?changes=latest_minor