Some recommendations for improving your accessibility labels: don't add the element type, avoid redundancy and verbosity, localize...

@MobileA11y has an excellent blog post on it: https://mobilea11y.com/blog/writing-great-labels/

@jordyn2493 has a great video too: https://developer.apple.com/videos/play/wwdc2019/254/

Calendar of the Advent of iOS Accessibility. Day 2. Better accessibility labels. A music player with some examples of how to improve your accessibility labels. Don't add the element type: for the like button, if the label is

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Images that convey important information should have the .image accessibility trait and provide an alternative text in the accessibility label. "Image" will be added to VoiceOver's utterance and the user will be able to use Image Explorer. Image Explorer is fairly new, introduced just a couple years ago. But if you were appropriately configuring the image trait, users suddenly got this new functionality for free. Isn't that awesome? With VoiceOver on, open Image Explorer by swiping up in an image and double tapping. It lets users find people (with a basic description and positioning in the photo), objects or text in images, using on-device intelligence. It is very cool!

While you are at @shelly's "36 Seconds That Changed Everything", I would definitely also check out the Bonus Content. Including the full interview with @marcoarment. "Awareness is the biggest problem here." https://www.36seconds.org/behind-the-scenes/ "Cause iOS 7 was so inaccessible in so many ways (...) it started getting under developers’ radars this section of settings, called accessibility, that changes the way my app looks or works and I need to make sure that it doesn’t break under those settings.” "There’s so much variation out there. We no longer have just one size phone, we no longer have just one font size. It is easier for us as developers not to fall into bad assumptions of how I see it is how everyone is going to see it.” "The good thing about VoiceOver is that the accessibility framework is pretty well built-in the standard controls. For a given app you can fix any VoiceOver problems it has in one day or less. Even if it is a complex app. Even if it has a lot of custom controls." "What developers now do, if they care, is they treat that (accessibility issues) as if it was any other design flaw. If any other screen in your app broke visually or functionally you’d consider that a bug and you would try to fix it in the next update.” "I think the more that we can do as a developer community to talk about these features even existing, and these problems existing, and to tell people how easy it is to fix. That is the best any of us can do to help. Awareness is the biggest problem here."

A common example where you need to manually configure the button accessibility trait is for some table/collection view cells. These tend to be “buttons” that perform an action, like playing music, or bring the user to a different screen.

Created in Swift with Ignite.

Supporting Swift for Swifts