In UIKit, to create an adjustable component we need to add the adjustable trait and override both accessibilityIncrement() and accessibilityDecrement(). In SwiftUI, everything you need is bundled in the accessibilityAdjustableAction(_:) modifier.

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With VoiceOver, you can swipe up/down to increase/decrease the value of adjustable components. You need to implement accessibilityIncrement() and accessibilityDecrement() accordingly, and configure an accessibility value that makes sense. Example code in the image: ```swift override func accessibilityIncrement() { guard value < 5 else { return } value += 1 accessibilityValue = "\(value) of 5" sendActions(for: .valueChanged) } override func accessibilityDecrement() { guard value > 1 else { return } value -= 1 accessibilityValue = "\(value) of 5" sendActions(for: .valueChanged) } ``` Links to the official documentation: * accessibilityincrement() * accessibilitydecrement()

Sometimes, you may want to create a custom component, even if there is a similar one in UIKit because you want to style it in a way that the default one won't let you. That's fine, just take into account that you'll need to make it accessible.

If an image does not convey additional information, maybe it's just used to make the UI look more attractive, it makes sense for VoiceOver to skip it. UIKit: set isAccessibilityElement to false. SwiftUI: create a decorative image explicitly.