Accessibility Labels are not just for VoiceOver, and Accessibility User Input Labels are not just for Voice Control. The latter will also help Full Keyboard Access users to find elements on the screen by different names. Good API design!

Accessibility Labels are not just for VoiceOver, and Accessibility User Input Labels are not just for Voice Control. The latter will also help Full Keyboard Access users to find elements on the screen by different names. Good API design!

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Grouping elements in SwiftUI is extremely easy! You can use the .accessibility(children: .combine) modifier. And that's it! It merges properties. For example, generating an accessibility label by joining the children's ones, separated by commas.

Grouping elements when it makes sense can make a huge impact on easing navigation with some assistive technologies like VoiceOver, Switch Control, or Full Keyboard Access. It also helps on reducing redundancy.
The Accessibility APIs are generic and flexible. They're not just for VoiceOver. If you implement them right, you can do it once and it will very likely work great for VoiceOver, Voice Control, Switch Control, Full Keyboard Access, and more. That's why, to start with, we tend to focus on VoiceOver, the same way you may focus on keyboard navigation for the web. A great VoiceOver experience will get you most of the way to a good experience with the other assistive technologies. We've seen one example with Custom Actions. One implementation works for: VoiceOver: https://x.com/dadederk/status/1550099327053451266 Switch Control: https://x.com/dadederk/status/1551236244088279040 Full Keyboard Access: https://x.com/dadederk/status/1551874732504629249 And Voice Control: https://x.com/dadederk/status/1552253520182640645 Of course that doesn't mean you don't have to test and check how the experience is with the other technologies. But before feeling overwhelmed, or for small teams, making sure your app works for VoiceOver is a great start.
Content © Daniel Devesa Derksen-Staats on Accessibility up to 11! is licensed under CC BY 4.0. License details